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Final Fantasy VIII: A Review 
By Final Aeon member Ailiniel


Fithos Lusec Wecos Venosec…

Story line gets a 7 out of 10.
There is a Sorceress bent on destroying the world. You start as loner, SeeD candidate Squall, and follow him from the SeeD field exam all the way into Time Compression. Along the way, you encounter allies and enemies, and fight some tough battles together. As you progress through this game, you find new Guardian Forces (otherwise known as GFs) and gain some awesome abilities. Squall has some demons to wrestle, and some mysterious dreams to figure out as he fights Sorceress Edea, who is allied with the Galbadian government. But there is more to this Sorceress than just defeating her physical body. Who is she? Who is Squall? Who are these companions fighting beside Squall? Where is Sis? And
what is Time Compression?  (Play more to find out.)

Music gets a 9 out of 10.
The music in Final Fantasy VIII is some of the best that its main composer,
Nobuo Uematsu, has ever written for a video game series. The soundtrack to this game is a must have. From the orchestrated version of its Balamb Garden theme to the piano solo versions of Find Your Way (first heard in the Fire Cavern),
The Successor, The Oath, and many others, this music is stunning. Also, Faye Wong's Eyes on Me is absolutely gorgeous.

Game Play gets a 5 out of 10.

Final Fantasy VIII takes some patience to play it. That is the first thing to
remember with almost all the games in this series. There are spots where the camera angle is inconvenient and frustrating, or where it is extremely hard to
find the door out (sewers of Delling City for example).
This game takes meticulous playing if you wish to find all the extra quests,
GFs and items. You can spend days just collecting items and finishing side
quests. It's worth it though. The battle system is interesting. Its set-up allows you to fully customize each character, as you like. For example, Quistis can junction whoever you wish.
The only catch is, the more one character uses a particular GF the more their affinity for that GF rises. If you don't switch GF junctions from character to character occasionally, you'll end up with a weak team who can only use one or two GFs. This was annoying when I first encountered it, after learning, and restarting, it was actually not half bad. Just remember to call your GFs often, and to switch them off to at least one other character often.
Menu screens are not too many or too confusing. In the main menu, there is a tutorial if you need it and a SeeD quiz that will take your SeeD level up if
you answer all the questions correctly. Leveling up your SeeD rank will
increase your salary. (Much needed money, as you will soon find out.) 

And finally,
Graphics get a 7 out of 10.
Yes, in places it does look like Squall's neck is off or some scenery is
poking through one of the characters that follow you around, but for its time
(around 1998?) it was pushing the boundaries of C.G. animation. The common
graphics of the game itself are rough, but they're not altogether horrible. The
graphics in the battle screen are more polished, but where its graphics are really impressive is in its video sequences. These sequences are still good looking when compared to today's C.G. animation. That says something.

Overall the game gets a 7 out of 10.
I enjoyed playing this game. It has funny moments and scary ones, and one
tough Ultima Weapon. It also has chocobos, cactuars, moombas, and a dancing moogle (a rare item). The ending of this game was very satisfying. Overall, it was great.



Review On Final Fantasy IX

                                  Written by Staff Member Anima’s_Oblivion

 

The Storyline of the game gets an 8 out of 10

The Climactic tale of this captivating story is the story of a Thieving Bandit called Zidane Tribal, he and his group of thieves called The Tantulous Group venture to the distant kingdom of Alexandria with a plot that they think will make them Rich. They plan to perform a play called 'I want to be your Canary’; this however is the diversion while the remaining group members sneak into the castle to kidnap the Royal Princess Garnet.

Zidane and a fellow group member called Blank sneak into the Palace and run into Garnet, but before Zidane can start his plan, she shocks him by asking him to kidnap her. He takes her with him to leave the castle, but someone is watching, Her Knight in shinning Armor (Literally), Steiner will stop at nothing to rescue her from 'a thieving Bandir', nothing except Oglops.

He eventually goes with them on the Journey that turns into an emotional one; they will meet new Characters and in the midst of this, come to know the true meaning of Friendship well fighting a power of Demonic Force.

 

The Music gets 7 out of 10

 

 

Nobuo Uematsu: A Man of great taste. The Music In this game is Spectacular, and the feel of it goes along right with the situation at hand. Dramatic music when things like an attack on the Kingdom or a Hero’s bravery appears. And touching loving music when something like the Hero and the Girl final get together or when something like Vivi watching the Black Mage’s fall. All of this Music is a complete match for what happens. He definitely knew what he was doing when he put this here.

 

Game play gets a 9 out of 10

 

The game play in this game is pretty good. You can control one of the Characters one time or another, but you’ll be using Zidane Tribal most of the game. The thing I noticed when starting this game was that it had a very cool Graphic setting (that’s another story though). I also noticed how there is Quite a few spots where you are required to do things such as light candles, ring bells, and just things that put you right into the game. The Characters in this game are also sweet; you can control most of them alone 1 time or another, like Eiko in Terra or even Vivi in Alexanderia. The Eidolons are cool in the terms that that can be taught to.  For Example, You receive the Garnet from Beatriz and it can teach you the Bahamut Summon. But when the AP adds up to what is needed, Bahamut can be summoned without the Garnet attached. It works Especially well with Odin and the Dark Matter. You receive the Dark Matter after purchasing it from the Treno Auction house. Teach Garnet Odin, and then you can throw the Dark Matter 1 time at any creature for 9999 damage, it worked really good for me when I faugh Ark. The ability System works with Stones, every level you receive more, and you learn Abilities with AP, the more stones you equip, the higher you get the more abilities you can equip. The Final thing dealing with Game play is the ATE (Active Time Event). It allows you to see what your other Characters are doing well you are also on your own for the moment. Some are optional to watch, others are mandatory in order to complete the game. It is a cool new way to see what’s happening all around this nice looking planet called Gaia.

And Graphics receive an 8 out of 10

 

Graphics, Graphics, Graphics. When I started the game it looked Very Cartoonish. But as I got into it I noticed that it wasn’t as bad as I thought. The Characters had to look like this in order to look cool. The Sequences with the Video was very good for this game, and the Graphics weren’t half bad either. The fighting Sequences seemed to show a tint of Cartoon, but when the Summoning monsters came our, all of that was erased, the game’s Graphics are like the music, there great, not the best, but great.

 

 

Overall The Game receives an 8 out of 10.

 

Playing this game was Amazing and really cool. It had its dramatic parts and the other Stuff, but in the end all is good. The company was smart to make the game, because not a lot of people thought they would go back to making Medieval games because their Futuristics where doing so good, but I am glad they did, it was an Awesome game.

 



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Final Fantasy X

         A Review on Final Fantasy X by Staff member classengurl

Final Fantasy X was a ground breaking, monumental experience. Amazing graphics, a captivating storyline, beautiful music, and charachters that you simply cannot forget. In my review, I will examine each following aspect of FFX: Storyline, Graphics, Music, Game Play, Battle System, and Overall, but first I will talk a little bit about the general plot.

The storyline gets a 9/10.
Your story begins in Zanarkand, a city that never sleeps. You play as Tidus, a upbeat 18 year old male, who is a champion blitzball player. What is blitzball you ask? A game played in a sphere pool, where players kick a ball into opposing goals. Its a bit like soccer played underwater. Blitzball is the national sport of Spira, which is the name of the world that you live in. Tidus's life changes forever when one day, as he was playing blitzball, a creature named Sin attacks Zanarkand. Tidus is transported 1000 years into the future, where Sin is still ravaging the world daily. Summoners go on pilgrimmages to obtain the Final Aeon to defeat Sin, and bring about the calm. He wakes up on an Island called Besaid, where he meets Wakka, the captain of the local blitzball team. He also meets up with the new Summoner of Besaid, Yuna. She is the daughter of Lord Braska, the last summoner to bring about the calm to Spira. Tidus joins up with Yuna to bring about the calm once again, and to find a way home.

Graphics get a 10/10.
The graphics in Final Fantasy X were one of the things that players remember the most about the game. You could hardly tell when the game switched over to a movie, and when you could, you noticed how beautiful and lifelike the movies were in FFX. Proper lip syncing was introduced in FFX, and was fairly accurate. Many scenes in the game often took your breath away, and you felt like you were living Tidus's story. I don't know very much about how these games are made, but I do know that Final Fantasy is THE best looking game I have ever played. The beauty of it all is very overwhelming at times. All the different areas you visit are all in 3-d pretty much, and you can talk to anyone that is in Spira.

Music gets a 9.5/10.
The music of Final Fantasy X was groundbreaking also. The music help sets up the overall feel of an area, and a mood. In FFX, this is no different. One of the most memorable songs was "Suteki Da Ne(Isn't it Wonderful?)", from Macalania(I won't ruin the moment if you haven't played the game yet, but it was one of the prettiest movies in the game). Some of the songs are upbeat(Like brass de Chocobo, which is played when you ride a chocobo) and others are solemn and stoic (Like "To Zanarkand" which is played at the beginning movie/scene where Tidus first talks about his story). Memorable music however is only one part of a great game.

Gameplay gets a 7/10.
The overall gameplay could be described as somewhat linear. You have no choices in where you go until right before the end of the game, and you are told where you are going, and almost what you are going to be doing there. I personally liked the gameplay, but other people like to be able to have freedom to go where they want. As with any other Final Fantasy, there really is no point to play it again, besides getting all the items, and visiting sidequests.

Battle System gets a 8/10.
The leveling up system has been totally scrapped in FFX. Instead, you have sphere levels. Each level allows you to move one time on a map full of nodes that contain spheres. It is a turn based system, where you are allowed as much time as you need to decide what you will do on the next turn. Many people will tell you, in certain areas of the game, battling becomes extremely boring. It'll just be battle after battle, when you really just want to get through that certain area. Otherwise, its a great system. It leaves a lot of room for strategy, and is a lot of fun at times.

Overall score is a 9/10.
Final Fantasy X was a ground breaking game. It's graphics are still one of the best today, and it's a must play if you like Final Fantasy. There are a few minor negative things to it, but is there any game that's totally perfect? Mega props to Squaresoft for creating a Final Fantasy for the PS2 that'll be in our memories forever.